Mizzurna Falls (English Translation) - PSX2PSP Eboot for Adrenaline Mizzurna Falls saw a full translation patch today after what feels like a million years, and many failed attempts. It's an open world game heavily inspired by Twin Peaks that likely influenced Shenmue and later Deadly Premonition.
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So if you dont know, and most probably don't, Mizzurna Falls is a PS1 mystery Thriller released in 1998 -the year of dreams- as a Japanese love letter to Twin Peaks. Before Deadly Premonition or Alan Wake it was the DISTINCT ENOUGH FOR COPYRIGHT REASONS Twin Peaks game, a year before Shenmue it was the first true open world game.
Mizzurna Falls[a] is a 1998 Japanese video game developed and published by Human Entertainment for the PlayStation. The game is one of the first open worldadventure games ever made, and focuses on the search for a lost classmate in a small rural American town.
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The game has never been localized outside of Japan, but fan translation projects have attempted to translate it.
Plot[edit]
The game takes place in Mizzurna Falls, a fictional town in Colorado near the Rocky mountains.[1][2] On Christmas Day 1995 a young girl, Kathy Flannery is discovered unconscious in the forest, apparently attacked by a bear. Soon after, high school student Emma Rowland goes missing. Emma's classmate Matthew Williams becomes involved in the mystery surrounding the disappearance and the dark secrets of the town.
Game-play[edit]
The player has seven days to explore the town and countryside talking to the residents in order to solve the mystery.[3][4] One in game hour is around five minutes in real time.[5] The strict seven day time limit makes it difficult to see all the events and get the best of the three endings. The player can save the game by sleeping for either one or five in game hours. The game features the 'tank style' movement controls made famous by Resident Evil, fighting and shooting systems and quick time events. The game also features a full weather cycle and the residents of the town have individual daily routines. The player has access to a Volkswagen Beetle and a boat to move around town quickly. Matthew can eat at the local dinners, and must keep his car fueled. Matthew can also use his mobile phone to call other characters and certain businesses in the town.
Development and release[edit]
It is the only game by its writer and director Taichi Ishizuka, who followed this by moving to Canada as a nature guide.[6] The game is reminiscent of Twin Peaks.[2]
The game was released on December 23, 1998 in Japan for the Sony PlayStation, and was published by Human Entertainment themselves.[4][7] The game was never localized nor published in the West.[6]
Reception and legacy[edit]
Upon release, four reviewers from Famitsu gave it a score of 22 out of 40.[4]
Its legacy is in being one of the first open world video games.[8]Rolling Stone commented that the title was 'quirky, weird, and rife with references to a cornucopia of media, namely Twin Peaks, and traces of it can now be seen in cult favorites like Deadly Premonition.'[9]
For a while the game was 'little more than a 20-year-old curiosity' according to Waypoint, which could only be played via poor emulation or by purchasing a Japanese version of the game.[6] However, in 2017 Tokyo-based freelance translator Resident Evie translated the script into English as part of a playthrough project.[6] She also set up the Tumblr Project Mizzurna, a hub for discussions and content around the game.[6] Evie noted that 'The game was so innovative that it was even slightly broken'.[10]
On December 25, 2019 a Spanish youtuber/translator under the pseudonym Mr.Nobody published online a Spanish translation patch based on Evie's translation, making it possible to play the game in Spanish.
Notes[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mizzurna_Falls&oldid=950375758'
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